14 shipped titles on PlayStation. Golf simulator UIs from Figma prototype to Unity 3D. Art direction where precision meets play.
Complete game UI system for Full Swing Golf Simulator — designed in Figma with advanced interactive prototyping, implemented in Unity 3D under direct art direction.
Real-time HUD and interactive game overlays for the Full Swing Golf simulator platform, designed in Figma and implemented in Unity 3D.
Dedicated practice mode UI with advanced data visualization and drill-tracking interfaces.
Close to the Pin game mode UI — precision challenge interface with real-time shot data and scoring overlays.
For the most part of 16 years at SCEA (Sony Computer Entertainment of America — PlayStation Division), Tom worked as Senior Lead UI Artist (UI Art Director). For the last 7 years of the MLB The Show franchise, he hired and managed 6 UI artists responsible for over 1,200 screens per year across PS3, PSVita, PSP, PS2, and Online platforms.
MLB 06 · PS2
MLB 2006 · PS2
MLB 2005 · PS2
MLB 2004 · PS2
MLB 2003 · PS2 Japan
MLB 2003 · PS1
MLB 2002 · PS1
MLB 2001 · PS1
MLB 2000 · PS1
UI flow screen captures and video footage of the menu and game graphics for MLB 13. Click any thumbnail to watch on YouTube.
PS3 was launched November 17, 2006 and MLB 07 was the first of the series to support the new platform — a landmark release for the franchise.
Tom Jung is a UI-centric art director with a career defined by shipped product — 14 released titles on Sony PlayStation, full UI systems for golf simulators, and brand work across studios and agencies.
He bridges the gap between creative vision and technical execution: designing in Figma with advanced interactive prototyping, then guiding engineering teams through Unity 3D implementation with precision.
Previously Studio Art Director at Full Swing Golf, Creative/Art Director at Phi Tee Golf, and Senior Lead UI Artist at Sony PlayStation for the MLB The Show franchise.